The Thief type classes are good at resisting traps that may be in dungeons or in chests and are limited in what weapons and armor they can equip. Fighter type classes are strong in melee and in defense, but with the exception of the Ranger, have no spells or abilities, and can equip most armor and weapons. These are Fighter, Cleric, Wizard, and Thief. The races determine limitations on maximum stat growth (i.e., some races allow certain stats to be maxed out while others limit the stats to half the maximum amount.) Certain spells will be unavailable for certain races that are limited in their maximum allowed Wisdom and Intelligence stats, thus a wise player will investigate the best races for their mages before commencing the game.įor the most part, all the classes of characters are built around four main classes with very minor differences. The default race for each class is the recommended race, but this can be edited along with attribute points for each character for Strength, Dexterity, Intelligence and Wisdom. Each class has a specified race among five different races. There is a choice between 11 classes as follows: Fighter, Paladin, Cleric, Wizard, Ranger, Thief, Barbarian, Lark, Illusionist, Druid, and Alchemist. The party of four that a player uses can be chosen at the beginning of the game. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in a dungeon may appear randomly without any forewarning.
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This differs from the two previous games in the Ultima series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Thus the player must understand weapons and magic commands and employ rudimentary tactics in order to overcome each opponent. However, in battle mode, each character is represented separately on a separate "battle screen" and the player alternates commands between each character in order, followed by each enemy character having a turn. During regular play the characters are represented as a single player icon and move as one. Also, Exodus differs from previous games in that players now direct the actions of a party of four characters rather than just one.
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He was further able to advise the Avatar on overcoming each generator's defenses and how to prevent the Guardian's entry through the Black Gate with the aid of Rudyom's Wand.
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The latter, being directly responsible for perpetuating the Time Lord's confinement, had to be destroyed in order to free him. When the hero finally reached him, the Time Lord divulged the whole truth of the forces behind the land's escalating troubles, explaining the Guardian's intentions and the nature of the Cube, Tetrahedron and Sphere generators. His first appearance was in Ultima III, where he was found at the bottom of the Dungeon of Time and revealed the correct placement of the Four Cards that would destroy Exodus.Ī major player in Ultima VII, the Time Lord was imprisoned by the Guardian in the Shrine of Spirituality, but was able to summon the moongate that would lure the Avatar back to Britannia. There seek out the Lord of Time to help you if he cares." "To aid thee in thy cryptic search, to dungeons thou must fare. He holds dear the well-being of the universe, opposing those who would seek to bring destruction and chaos.
The Time Lord is a powerful being of ambiguous origin who ensures the smooth and orderly flow of time through space, a task-in his words-beyond the comprehension of mortals.